
Factions have the historical rosters that they really had in the period from the pool of vanilla units. Increased difficulty for economy and most other game aspects. Slowed army replenishment so that every battle is important as it was in reality. Turns per year increased to four so that you have time to develop your Generals and Agents. Character skills, army traditions, etc.
Custom Area of Recruitment system tied to culture and regions. Custom Recruitment system based on regions owned in a province. Custom Reforms system not tied to technologies. This is the most historical and unique vision of an ancient battlefield you will ever see. Huge and wide variety of gears for each unit, new textures and skins. Redone unit and faction colors (you will love our polybian triplex acies). Unit caps tied to faction and/or rarity of unit type. Realistic unit roles to represent the way units behaved historically so that you will really feel like a General commanding those armies. Improved importance of positioning and tactics with the removal of all active abilities: correct unit deployment and use of formations to their best are the key to win now. Reworked morale, fatigue, speed and pace of battle for the most intense fights you have ever witnesses in Rome II.
Formations behavior simulating the way they worked in real life.Realistic army sizes in scale representing the army numbers of the period.It’s a total overhaul of the game that seeks to provide a challenging, historically accurate, realistic experience of the ancient world and warfare.Īn historical representation of an ancient battlefield: Divide et Impera is a modification for Total War: Rome II created by a team called of fans from Mundus Bellicus.