assisttotal.blogg.se

Divide et impera units
Divide et impera units












  • Factions have the historical rosters that they really had in the period from the pool of vanilla units.
  • Increased difficulty for economy and most other game aspects.
  • Slowed army replenishment so that every battle is important as it was in reality.
  • Turns per year increased to four so that you have time to develop your Generals and Agents.
  • Character skills, army traditions, etc.
  • divide et impera units

  • Custom Area of Recruitment system tied to culture and regions.
  • Custom Recruitment system based on regions owned in a province.
  • Custom Reforms system not tied to technologies.
  • This is the most historical and unique vision of an ancient battlefield you will ever see.
  • Huge and wide variety of gears for each unit, new textures and skins.
  • Redone unit and faction colors (you will love our polybian triplex acies).
  • Unit caps tied to faction and/or rarity of unit type.
  • Realistic unit roles to represent the way units behaved historically so that you will really feel like a General commanding those armies.
  • Improved importance of positioning and tactics with the removal of all active abilities: correct unit deployment and use of formations to their best are the key to win now.
  • Reworked morale, fatigue, speed and pace of battle for the most intense fights you have ever witnesses in Rome II.
  • divide et impera units

    Formations behavior simulating the way they worked in real life.Realistic army sizes in scale representing the army numbers of the period.It’s a total overhaul of the game that seeks to provide a challenging, historically accurate, realistic experience of the ancient world and warfare.Īn historical representation of an ancient battlefield: Divide et Impera is a modification for Total War: Rome II created by a team called of fans from Mundus Bellicus.














    Divide et impera units