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Deus ex mankind divided weapons
Deus ex mankind divided weapons












deus ex mankind divided weapons

The sound range of breaking metal grids now is a little bit wider, and so enemy NPCs nearby hear them and go investigate more.ġ) The damage, range, accuracy, reloading time and recoil of the weapons have been modded to make them more balanced.Īlso, now their visual stats and their real characteristics match together : You get what you see.

deus ex mankind divided weapons

The sound range of the bullets when they hit the walls or the ground is now a little bit wider. The enemies, civilians, robots and turrets now react faster. In the main campaign, the upgrades of the experimental augmentations now also add +50 to the player's overclocking (And with this change, now the overclocking system has a bigger impact on the gameplay if you want to play with the experiemental augs before Koller fixes Jensen with the calibrator).

deus ex mankind divided weapons

The energy consumption of the Cloaking, Focus and Titan augmentations has been adjusted to counterbalance the energy regeneration change and avoid making the game too easy. The player can stay invisible less time now and it isn't possible anymore to stay invisible when performing a takedown. Tesla's last upgrade which allowed to silently take out 4 targets at once has been removed (Now this aug "only" allows to silently eliminate 2 targets at once). The energy now automatically regenerates to 2/3 of the energy bar (instead of 1/5), in order to make the gameplay a little bit more dynamic. The chaff augmentation now delays grenades for 3 additional seconds only when they are located near the player (Instead of 10+ seconds). Takedowns don't consume energy enymore but they can only be performed when very close to the targets (This is done to avoid spamming them). The radar HUD now only shows the maps and the objectives : It doesn't shows the npcs, turrets and robots anymore (Now this aug doesn't compete with smart vision as these two augmentations are now complementary). The augmentation "Rebreather" now doesn't consume energy anymore (Just like in Deus Ex Human Revolution). Up to you to unlock it or not (Cost : 4 praxis kits).ģ) A few changes in how the augmentations work :

deus ex mankind divided weapons

In the DLC missions only : The hacking capture software is also disabled by default. The Health regeneration augmentation and the stealth avatar now need to be unlocked with praxis kits, just like the normal augmentations. What does the Mod Hardcore Revival 1.022 for Deus Ex Mankind Divided change :ġ) The player won't be able to unlock all augmentations during the main campaign : This way, choices have to be made and Adam Jensen will be more specialized at the end of the game.Ģ) Some major augmentations are now disabled at the start of the game :














Deus ex mankind divided weapons